Author Topic: BRINK Release on 13th May  (Read 2771 times)

Offline Evoss

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BRINK Release on 13th May
« on: 09 May 2011, 09:37 »
Brink looks to be a promising game, makes a change from the standard spray and pray FPS shooters out there at the moment.

The competitive community has been talking about this game for quite some time, so that is always good news that a game is going to be a hit.
















BRINK IT ON xD
« Last Edit: 09 May 2011, 09:52 by Evoss »

Offline Jay

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Re: BRINK Release on 13th May
« Reply #1 on: 09 May 2011, 13:32 »
Look quite good in the advert on TV, like a better version of Team Fortress.
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Offline cняis

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Re: BRINK Release on 13th May
« Reply #2 on: 10 May 2011, 22:25 »
Preordered last night from amazon, with a DLC code for some extra content  :smiley:

Looks like a more accessible version of ETQW 


I don't think a semi will give the same results

Offline DazVR6

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Re: BRINK Release on 13th May
« Reply #3 on: 13 May 2011, 16:53 »
Just purchased from GAME.

Will let you  all know what i think. :wink:

Offline cняis

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Re: BRINK Release on 13th May
« Reply #4 on: 13 May 2011, 22:02 »
Just purchased from GAME.

Will let you  all know what i think. :wink:

Mine arrived today (xbox)

There's an annoying texture load and resolution issue (which i thought had been patched) and some areas look very grey/brown/generally washed out. The game world does however have variety and some nice touches.

Gameplay-wise its a mixed bag. Its much more frantic than lets say Battlefield, to the point at which you can easily lose track of what's going on and which objectives require completion. Being objectives based, its not just about blowing crap out of other players. This is especially true about offline play which requires your human touch (rather than your friendly AI bots) to get things done; you cant just stand back (or camp!). There are many ways you can gain XP and help your team progress though, so if you're fed up defending a point you can either escort a valuable player or capture a tactical position.

Your movement doesnt appear to flow brilliantly to warrant the fast paced gameplay however, it feels almost clunky. I'm hoping that's something I can get used to (its certainly not Modern Warfare-smooth), or maybe it will be patched.

For the most part the SMART movement system works well but occasionally its unclear which walls/ledges you can climb and which you cant; it would have been nice to make the surroundings compliment this (as Mirrors Edge did, by making the world generally high contrast, bright and hinting at key obstacles to manoeuvre over/around/onto etc). Instead you're often presented with many dark areas and few clues.

On the other hand there's plenty to do offline as long as you like set-pieces. The story doesnt really facilitate much other than to give reason to blast sh!t out of eachother and progress from one side of a map to another within 20 minutes. Offline play is essentially online multiplayer matches with bots (the AI however isnt great).

I havent played online yet so cant comment, although I see the 'offline' campaign allows friends to join by default. Alternatively you can play campaign with anyone (up to 8 players) or restrict it to solo play only.

The unlocks, character and weapon customisation is where Brink really shines though. XP will earn you clothes, accessories, weapon mods and skill unlocks, I spent ages changing stuff  :grin:

Overall I think I'll get used to the movement and making the most of the SMART system to manipulate the game world the best I can, and I probably shouldn't moan about the objectives not being clear as I've only played it for about 2 hours if that.

In summary I'd suggest that the Modern Warfare crowd wont like it. The Battlefield crowd might, however the gameplay is faster paced so takes some getting used to.

Story = 5/10 (doesnt do a lot! Although it does provide an interesting game world)
Graphics = 6/10 (due to texture issues - this may be patched out later)
Sound = 7/10 (average)
gameplay = 7/10 (clunky in places, sometimes objectives not clear)
replay value = 10/10 (as long as you dont mind the issues above. Lots of unlocks, mods, levelling up etc)

7.5/10 overall
:afro:
« Last Edit: 14 May 2011, 16:59 by cняis »


I don't think a semi will give the same results

Offline Evoss

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Re: BRINK Release on 13th May
« Reply #5 on: 13 May 2011, 22:11 »
Nice review, thanks Chris.

Offline Steve_PD

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Re: BRINK Release on 13th May
« Reply #6 on: 13 May 2011, 22:14 »
Good review. played it last night for a while and really enjoying it, think what you said is pretty spot on :smiley:
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Offline DazVR6

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Re: BRINK Release on 13th May
« Reply #7 on: 13 May 2011, 22:29 »
Just purchased from GAME.

Will let you  all know what i think. :wink:

Mine arrived today (xbox)

There's an annoying texture load and resolution issue (which i thought had been patched) and some areas look very grey/brown/generally washed out. The game world does however have variety and some nice touches.

Gameplay-wise its a mixed bag. Its much more frantic than lets say Battlefield, to the point at which you can easily lose track of what's going on and which objectives require completion. Being objectives based, its not just about blowing crap out of other players. This is especially true about offline play which requires your human touch (rather than your friendly AI bots) to get things done; you cant just stand back (or camp!). There are many ways you can gain XP and help your team progress though, so if you're fed up defending a point you can either escort a valuable player or capture a tactical position.

Your movement doesnt appear to flow brilliantly to warrant the fast paced gameplay however, it feels almost clunky. I'm hoping that's something I can get used to (its certainly not Modern Warfare-smooth), or maybe it will be patched.

For the most part the SMART movement system works well but occasionally its unclear which walls/ledges you can climb and which you cant; it would have been nice to make the surroundings compliment this (as Mirrors Edge did, by making the world generally high contrast, bright and hinting at key obstacles to manoeuvre over/around/onto etc). Instead you're often presented with many dark areas and few clues.

On the other hand there's plenty to do offline as long as you like set-pieces. The story doesnt really facilitate much other than to give reason to blast sh!t out of eachother and progress from one side of a map to another within 20 minutes. Offline play is essentially online multiplayer matches with bots (the AI however isnt great).

I havent played online yet so cant comment, although I see the 'offline' campaign allows friends to join by default. Alternatively you can play campaign with anyone (up to 8 players) or restrict it to solo play only.

The unlocks, character and weapon customisation is where Brink really shines though. XP will earn you clothes, accessories, weapon mods and skill unlocks, I spent ages changing stuff  :grin:

Overall I think I'll get used to the movement and making the most of the SMART system to manipulate the game world the best I can, and I probably shouldn't moan about the objectives not being clear as I've only play it for about 2 hours of that.

In summary I'd suggest that the Modern Warfare crowd wont like it. The Battlefield crowd might, however the gameplay is faster paced so takes some getting used to.

Story = 5/10 (doesnt do a lot! Although it does provide an interesting game world)
Graphics = 6/10 (due to texture issues - this may be patched out later)
Sound = 7/10 (average)
gameplay = 7/10 (clunky in places, sometimes objectives not clear)
replay value = 10/10 (as long as you dont mind the issues above. Lots of unlocks, mods, levelling up etc)

7.5/10 overall
:afro:

Urm... its gonna take some getting used to, i'll have to reserve judgment.

Offline cняis

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Re: BRINK Release on 13th May
« Reply #8 on: 14 May 2011, 16:57 »
Right well after playing it for another 3 hours (or more  :shocked:) last night I can tweak the review slightly.

1. Online play does not work at the moment. I managed to join a match (and 1 match only) which was so laggy it was like playing on dial-up. I kept trying to join any other match through the matchmaking system but kept ending up with the same one. Hopefully when the server issues are fixed online play will be worth the £35, because...
2. ... offline play is VERY tedious. The enemy bots spam you something rotten. You find yourself playing a 20 minute match and getting nowhere, as the objective you need to capture is defended by a wall of enemies, who seem to be relentless and ALWAYS there. Your bot teammates have no idea how to respond to a heavily guarded objective, so wave after wave of respawned buddies get owned in 8 vs 1 battles as they trickle out of the respawn area towards the objective, because they dont play like a team and protect eachother. The 'teamwork' aspect of the AI is so terrible, you cant possibly enjoy the offline experience.
3. You cannot give orders to bots. Not even basic ones like 'everyone attack that objective' or 'Bot X follow me'

I'd downgrade my 7.5/10 to 6/10 as I was left thoroughly frustrated last night  :angry:

Heres hoping its fixed soon....
« Last Edit: 14 May 2011, 17:01 by cняis »


I don't think a semi will give the same results

Offline gjroe78

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Re: BRINK Release on 13th May
« Reply #9 on: 16 May 2011, 14:32 »
It's been slammed by GameSpot and IGN got 6 out of 10 on both i think ?
Won't be wasting my cash on this, it looked soooo promising as well  :sad:
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