Forgot to comment on the handling.
This is much improved over the first game. In TDU1 there was no difference between the AWD and RWD physics engines in the game with the result that it was all to easy to spin out cars like the Golf R32.
TDU2 has really changed this. Some on here have mentioned that FWD models like the GTI are tail happy in high speed cornering. For some this is annoying but for me it helps the player feel that these sporty hatch backs are light, agile and willing to be chucked about. Approaching a long right hander in a GTI at around 110 mph and lifting off just as you turn will get the back end out quite nicely but it is all easily controllable.
4wd models such as the Subaru and Bugatti Veyron simply have grip. There is no other way to put it. The Subaru is also special in that it is the only car (that I have driven) that performs well both on and off road. The rest of the cars (excluding SUVs) are slowed off road to reflect their tarmac performance design.
The weather also influences handling now to a more enjoyable extent. Rain is a greater concern to those in Caterhams for example as the slick tyres begin to aquaplane and skid.
The only complaint about the game is the inability to drift smoothly. It takes a lot of patience and concentration to hold a full speed slide around a corner in the game and even then it is more likely luck than wilful mastery of the car. It is certainly not driftable like FM3.
Hope this helps,
